Attacker

See also

For functions attacking the player, see Monster Attacks, and Player Combat Afflictions

For functions attacking the monster, see Monster Combat Afflictions.

IfAttackCrits

"IfAttackCrits" will check if the attacker from the last source of skill damage managed to Crit. If true, it will jump to the given scene.

Note this counts for both monsters and players, and also works with combat functions applying damaging skills.

Meant to be used with combat events called by CallCombatEventAndScene within skills.

"IfAttackCrits", "SceneNameHere"