Player Combat Checks

Note

All of the functions below only work in :doc:`Event </Doc/Manual/Events/Events>` based .json files.

See also

For checks that can be used outside of combat, see Player Checks.

IfPlayerStunnedByParalysis

If player is currently stunned by paralysis, jump to the given scene.

"IfPlayerStunnedByParalysis", "SceneNameHere"

IfPlayerIsUsingThisSkill

If the player is using the skill this turn, jump to the given scene. For more advanced cases where lineTriggers isn’t flexible enough. Check Sofia for it’s usage.

"IfPlayerIsUsingThisSkill", "Demon Layer", "Scene"