Event Jumps
See also
For making jumps to scenes within an event, see Scene Jumps.
JumpToEvent
Goes to an event stated in the next string. Remember that it will pick the first scene listed by default.
"JumpToEvent", "EventNameHere"
JumpToNPCEvent
Goes to the event stated in the next string, used for events from the town.
"JumpToNPCEvent", "EventNameHere"
JumpToLossEvent
Goes to the event stated in the next string, used for event loss scenes.
"JumpToLossEvent", "EventNameHere"
JumpToEventThenScene
Goes to an event, then a scene via the two following strings. Useful when you want to avoid it going to the first scene in an event. Note that it will leave combat encounters.
"JumpToEventThenScene", "EventNameHere", "SceneNameHere"
CallCombatEventAndScene
Variant of "JumpToEventThenScene"
, but stays in in combat. Used for events with combat functions.
"CallCombatEventAndScene", "EventNameHere", "SceneNameHere"
JumpToNPCEventThenScene
Variant of "JumpToEventThenScene"
for town.
"JumpToNPCEventThenScene", "EventNameHere", "SceneNameHere"
CallEventAndSceneThenReturn
Functions the same as CallSceneThenReturn, but allows you to call to another event, then scene.
"CallEventAndSceneThenReturn", "EventNameHere", "SceneNameHere"