Event Jumps

See also

For making jumps to scenes within an event, see Scene Jumps.

JumpToEvent

Goes to an event stated in the next string. Remember that it will pick the first scene listed by default.

"JumpToEvent", "EventNameHere"

JumpToNPCEvent

Goes to the event stated in the next string, used for events from the town.

"JumpToNPCEvent", "EventNameHere"

JumpToLossEvent

Goes to the event stated in the next string, used for event loss scenes.

"JumpToLossEvent", "EventNameHere"

JumpToEventThenScene

Goes to an event, then a scene via the two following strings. Useful when you want to avoid it going to the first scene in an event. Note that it will leave combat encounters.

"JumpToEventThenScene", "EventNameHere", "SceneNameHere"

CallCombatEventAndScene

Variant of "JumpToEventThenScene", but stays in in combat. Used for events with combat functions.

"CallCombatEventAndScene", "EventNameHere", "SceneNameHere"

JumpToNPCEventThenScene

Variant of "JumpToEventThenScene" for town.

"JumpToNPCEventThenScene", "EventNameHere", "SceneNameHere"

CallEventAndSceneThenReturn

Functions the same as CallSceneThenReturn, but allows you to call to another event, then scene.

"CallEventAndSceneThenReturn", "EventNameHere", "SceneNameHere"