Player Checks

See also

For checks exclusive to combat, see Player Combat Checks.

StatEqualsOrMore

Checks the following stat against the given number, if the stat is equal or higher, it jumps to the scene, else it continues. See Stat Reference.

"StatEqualsOrMore", "Power", "5", "SceneNameHere"

HasErosLessThan

If player has less eros than the given amount, it jumps to the scene, else it continues.

"HasErosLessThan", "100", "SceneNameHere"

VirilityEqualsOrGreater

If the player virility is greater than the given number, it jumps to the scene, else it continues.

"VirilityEqualsOrGreater", "100", "SceneNameHere"

IfPlayerOrgasm

Checks if the players current arousal is over their maximum arousal. If true, it then goes to the given scene, else it continues.

"IfPlayerOrgasm", "SceneNameHere"

IfPlayerArousalOverPercentOfMax

Checks if the players current arousal is over a certain percent of their maximum arousal. If true, it jump to the given scene, else it continues.

Note you can go over 100%, though it might be superseded by an orgasm call when used while in combat if it isn’t per-preemptive.

"IfPlayerArousalOverPercentOfMax", "50", "SceneNameHere"

IfPlayerSpiritGone

Check if the player is out of spirit, if true, it jumps to the given scene, else it continues.

"IfPlayerSpiritGone", "SceneNameHere"

IfPlayerEnergyGone

Same as above, but for the player’s energy.

"IfPlayerEnergyGone", "SceneNameHere"

IfPlayerEnergyLessThanPercent

Checks if the player energy is less than the given percentage of their maximum, if true, it jumps to the given scene, else it continues.

"IfPlayerEnergyLessThanPercent", "50", "SceneNameHere"

IfSensitivityEqualOrGreater

Checks if the given sensitivity for the player is equal to or greater than the given value. If true, it jumps to the given scene, else it continues.

"IfSensitivityEqualOrGreater", "Sex", "120", "SceneNameHere"

IfHasFetish

Checks if the player has the following fetish (which requires being level 25 or higher), if true, it jumps to the given scene, else it continues.

"IfHasFetish", "Oral", "SceneNameHere"

IfFetishLevelEqualOrGreater

Checks if the player has an equal or greater level of the given fetish, if true, it jumps to the given scene, else it continues.

"IfFetishLevelEqualOrGreater", "Ass", "60", "SceneNameHere"

IfHasSkill

Checks if the player has the following skill. If true, it jumps to the given scene, else it continues.

"IfHasSkill", "Arousara", "SceneNameHere"

IfHasSkills

Takes a list of skills the play can have, and if all is true it jumps to the given scene, else it continues.

"IfHasSkills", "Dildo", "Bondage Net", "EndLoop", "SceneNameHere",

IfHasItem & IfDoesntHaveItem

Checks if the player does or doesn’t respectively have an item in their inventory or equipped.

"IfHasItem", "Vandal's Note", "SceneNameHere"
"IfDoesntHaveItem", "Vandal's Note", "SceneNameHere"

IfHasItems

Takes a list of items that the player has equipped or in their inventor, and if all is true it jumps to the given scene, else it continues.

"IfHasItems", "Anaph Herb", "Ardor Potion", "EndLoop", "SceneNameHere",

IfHasItemEquipped

Checks if the player has the specified item equipped. If true, it jumps to the given scene, else it continues.

"IfHasItemEquipped", "Hero's Cape", "SceneNameHere"

IfHasItemInInventory

Checks if the player has the specified amount of an item in their inventory, ignoring their equipment slots. If true, it jumps to the given scene, else it continues.

"IfHasItemInInventory", "Anaph Herb", "1", "SceneNameHere"

IfHasPerk

Checks if the player has the following perk. If true, it jumps to the given scene, else it continues.

"IfHasPerk", "Sadist", "SceneNameHere"

IfPlayerLevelGreaterThan

Checks if the player level is equal or greater than the specified amount. If true, it jumps to the given scene, else it continues.

"IfPlayerLevelGreaterThan", "50", "SceneNameHere"

IfInExploration

If the player is in Exploration via the Grimoire, rather than an Adventure. If true, it jumps to the given scene, else it continues.

"IfInExploration", "SceneNameHere"

IfRanAway

If the player has just run away from combat, if true, jump to the given scene, else it continues.

"IfRanAway", "SceneNameHere"

IfPlayerHasStatusEffect & IfPlayerDoesntHaveStatusEffect

If the player does or doesn’t respectively have any of the specified status effects, jumps to the given scene.

Providing "RequireAll" prior to listing any status effects will make it only match if the player does or doesn’t respectively have all given status effects.

Please keep in mind Time will eliminate non-persistent status effects. See Status Effect Reference.

"IfPlayerHasStatusEffect", "RequireAll", "Restraint", "Charm", "SceneNameHere",
"IfPlayerHasStatusEffect", "Restraint", "Charm", "AnotherSceneNameHere"

IfPlayerHasStatusEffectWithPotencyEqualOrGreater

Checks the player for a single status effect with the given amount of potency. Note not all status effects use potency, see Status Effect Reference.

"IfPlayerHasStatusEffectWithPotencyEqualOrGreater", "Trance", "11", "SceneNameHere"