Monster Attacks

SemenHeal

Heals the focused monster based on the given number and the same calculation as the semen eater perk type. "[FinalDamage]" can be used in the following string to display how much arousal is recovered.

"SemenHeal", "25"

EnergyDrain

Drains energy from the player using the same calculation as the energy drain perk. "[FinalDamage]" can be used in the following string to display how much energy is lost.

It can be used out of combat.

"EnergyDrain", "25"

SetSkipMonsterAttack

"SetSkipMonsterAttack" sets the focused monster to skip their attack call for the round.


SetResumeMonsterAttack

"SetResumeMonsterAttack" sets the focused monster to attack for the round again.


SkipAllMonsterAttacks

"SkipAllMonsterAttacks" sets all monsters in the fight to no longer attack for the round.


ResumeAllMonsterAttacks

"ResumeAllMonsterAttacks" sets all monsters in the fight to attack for the round again.


CallMonsterAttack

Calls the focused monster’s turn attack turn. Intended for use at the end of turn if a counter attack set up fails, but has other applications.

"CallMonsterAttack"

You can use its sub-function SpecificAttack to make the focused monster cast a specific skill.

"CallMonsterAttack", "SpecificAttack", "Charm",

Note that this wouldn’t use the monsters skill selection AI, so they may end up trying to use a skill that won’t work. This is a good method for having a combat event use a status effect check normally.


EndCounterChecks

"EndCounterChecks" is used and required for characters with multiple separate counters from lineTriggers to stop them from overlapping when you don’t want to.