All Functions
Asset
Tip
Use ctrl + f
via your browser or the search bar on the left to quickly find the functions you’re looking for.
You can also utilize your text editor’s ability to search across multiple files to find examples for each function listed.
Functions that utilize any provided assets given to the game, ranging from visual to audio. They can be used anywhere functions are stated to work.
Combat Only
Tip
Use ctrl + f
via your browser or the search bar on the left to quickly find the functions you’re looking for.
You can also utilize your text editor’s ability to search across multiple files to find examples for each function listed.
Functions that only work while in a combat encounter.
- Attacker
- Encounter
- End Combat or Monster
- DenyTargetOrgasm and DenyAttackerOrgasm
- Monster Attacks
- Monster Checks
- IfThisMonsterIsInEncounter
- EncounterSizeGreaterOrEqualTo & EncounterSizeLessOrEqualTo
- IfMonsterLevelGreaterThan
- IfMonsterHasStatusEffect & IfMonsterDoesntHaveStatusEffect
- IfOtherMonsterHasStatusEffect & IfOtherMonsterDoesntHaveStatusEffect
- IfMonsterHasStatusEffectWithPotencyEqualOrGreater
- IfMonsterArousalGreaterThan
- IfMonsterOrgasm
- IfMonsterEnergyGone
- CallMonsterEncounterOrgasmCheck
- IfMonsterSpiritGone
- IfMonsterHasSkill & IfMonsterHasPerk
- Monster Combat Afflictions
- Monster Focus
- Player Combat Afflictions
- Player Combat Checks
- Stances
Event Only
Tip
Use ctrl + f
via your browser or the search bar on the left to quickly find the functions you’re looking for.
You can also utilize your text editor’s ability to search across multiple files to find examples for each function listed.
Functions that only work in Event based .json files.
- Choice
- Quest, Event, Adventure Complete
- Get Event Choice
- Get Event Progress
- Gridmap Functions
- Input
- Menu System
- Player Checks
- StatEqualsOrMore
- HasErosLessThan
- VirilityEqualsOrGreater
- IfPlayerOrgasm
- IfPlayerArousalOverPercentOfMax
- IfPlayerSpiritGone
- IfPlayerEnergyGone
- IfPlayerEnergyLessThanPercent
- IfSensitivityEqualOrGreater
- IfHasFetish
- IfFetishLevelEqualOrGreater
- IfHasSkill
- IfHasSkills
- IfHasItem & IfDoesntHaveItem
- IfHasItems
- IfHasItemEquipped
- IfHasItemInInventory
- IfHasPerk
- IfPlayerLevelGreaterThan
- IfInExploration
- IfRanAway
- IfPlayerHasStatusEffect & IfPlayerDoesntHaveStatusEffect
- IfPlayerHasStatusEffectWithPotencyEqualOrGreater
- Pre-Combat
- Progress
- Scene Jumps
- Speakers Specific
- Stat Checks
- Store Events
General
Tip
Use ctrl + f
via your browser or the search bar on the left to quickly find the functions you’re looking for.
You can also utilize your text editor’s ability to search across multiple files to find examples for each function listed.
Functions that can be used anywhere functions are stated to work.
- Change Monster
- ChangeMonster Functions
- LevelUpMonster
- RecalculateMonsterExpDrop
- RecalculateMonsterErosDrop
- ChangeMonsterSensitivity
- ChangeMonsterStatusEffectResistances
- ChangeMonsterFetish
- GivePerkToMonster & RemovePerkFromMonster
- GiveSkillToMonster & RemoveSkillFromMonster
- ClearMonsterPerks & ClearMonsterSkillList
- Change Stats
- Church
- Dialogue
- Eros
- Event Jumps
- Inventory
- Miscellaneous
- Player Afflictions
- SetArousalToXUnlessHigherThanX
- SetArousalToXUnlessHigherThanXThenAddY
- SetArousalToMax
- ChangeArousal & ChangeArousalQuietly
- ChangeEnergy & ChangeEnergyQuietly
- PlayerCurrentEnergyCost
- ChangeArousalByPercent & ChangeEnergyByPercent
- SetSpirit
- ChangeSpirit & ChangeSpiritQuietly
- DamagePlayerFromMonster
- DamageMonsterFromMonster
- ChangePerkDuration
- ApplyStatusEffect
- RemoveStatusEffect
- ClearNonPersistentStatusEffects
- ClearPlayerStatusEffects
- RefreshPlayer
- HoldCurrentVirility
- PlayerOrgasm
- PlayerOrgasmNoSpiritLoss
- EmptySpiritCounter
- Player Give & Take
- Shop
- SwapLineIf
- Time
- Town Jumps & GameOver