Pre-Combat

See also

For ending a combat encounter, see End Combat or Monster. For functions to use while in combat, see Encounter.

CombatEncounter

Starts a combat encounter with the specified monster(s), returns to the current scene after the combat IF the player wins. Supports up to 12 enemies.

"CombatEncounter",
  "Monster1",
  "Monster2",
"StartCombat"

The following are sub-functions to "CombatEncounter", and must be called before any monster is given. Order doesn’t matter.


NoRunning

Prevents the player running from the combat encounter.

"CombatEncounter", "NoRunning",
  "Monster1",
  "Monster2",
  "Monster3",
"StartCombat"

SetBGOnRun

Sets a specified background to be displayed if the player runs from the combat encounter, as running otherwise exits the event. See Events/SpidersLair.json as a use case example.

"CombatEncounter", "SetBGOnRun", "ImagePathHere.png",
  "Monster1",
  "Monster2",
"StartCombat"

RunningWontSkipEvent

Ensures that if the player runs from the combat encounter, it won’t end the event prematurely.

"CombatEncounter", "RunningWontSkipEvent",
  "Monster1",
"StartCombat"

ApplyStance

Forces the player and specified monster to start in a stated stance. Take caution to not apply incompatible stances simultaneously.

"CombatEncounter",
  "Monster1", "ApplyStance", "Blowjob", "ApplyStance", "Titfuck",
  "Monster2", "ApplyStance", "Making Out",
"StartCombat"

Restrainer

Forces the player to start in a restraint with a specified monster. Note that the player isn’t meant to be hit with more than one restraint.

"CombatEncounter",
  "Monster1", "ApplyStance", "Anal", "Restrainer",
"StartCombat"

DenyInventory

Prevents the player from using their items while in combat.

"CombatEncounter", "DenyInventory"
  "Monster1",
"StartCombat"