Status Effect Reference

This page is purely for ease of reference for functions and keys, and is not meant to contain any information on how each status effect works. The information in-game, or on the wiki should prove sufficient for that purpose.

Any status effect labeled ‘persistent’ means any tick of a step or a combat turn will not clear the status effect, but only trigger its duration or potency to tick down. Status effects labeled ‘non-persistent’ means they will be immediately cleared upon taking a step or leaving combat.

Any, None

"Any" and "None" can sometimes be called in certain cases to cover all types of status effects, or the lack of any status effect. The documentation for relevant functions and keys will state whether these values are an option.

Technical Status Effects

The following are inherently and technically status effects, though aren’t commonly remembered as such. They are specific to the player.

  • "Surrender" (Non-persistent)

  • "Defend" (Potency ranges from 1-3. Non-persistent)

Soft Crowd Control

  • "Aphrodisiac" (Potency is variable. Persistent)

  • "Charm" (Non-persistent)

  • "Drowsy" ("Sleep" with duration above 0, for internal use. Non-persistent)

  • "Restrain" (Non-persistent)

Hard Crowd Control

  • "Hypnotized" (Equivalent to potency 11 of "Trance". Persistent)

  • "Paralysis" (Potency ranges from 1-10. Persistent)

  • "Paralyzed" (Equivalent to potency 10 of "Paralysis". Persistent)

  • "Sleep" (Potency is variable, status is effective during actual sleep. Non-persistent)

  • "Stun" (Non-persistent)

  • "Trance" (Potency ranges from 1-11. Persistent)

Buffs & Debuffs

These all feature potency as well, directly being the final amount their modifier is given. They are all non-persistent.

  • "Crit"

  • "Damage"

  • "Defence"

  • "Power"

  • "Technique"

  • "Intelligence"

  • "Allure"

  • "Willpower"

  • "Luck"

For modifiers based on a percent of the target’s max stats. As an example, a value of 100 given to a key is equal to 100% of their max stat.

  • "%Power"

  • "%Technique"

  • "%Intelligence"

  • "%Allure"

  • "%Willpower"

  • "%Luck"

Note

Currently, the game has no way to functionally differentiate buffs from debuffs for events and the like. Threshold intends to address this in the future.

Status Effect Resistances

Covers resistances relating to the above status effects. Positive values improve resistance, and negative values decrease. Baseline of 0.

  • "Aphrodisiac"

  • "Charm"

  • "Debuff"

  • "Restraints"

  • "Paralysis"

  • "Sleep"

  • "Stun"

  • "Trance"