Glossary

array

Arrays are when you can provide multiple string values to a key. They are surrounded by square brackets []. For example:

["Item One", "Item Two", "Item Three"]

The documentation for a key will mention and demonstrate whether it accepts using an array.

arrays

Arrays are when you can provide multiple string values to a key. They are surrounded by square brackets []. For example:

["Item One", "Item Two", "Item Three"]

The documentation for a key will mention and demonstrate whether it accepts using an array.

values

Values are anything inside strings, which is anything between two double quote "" marks and no ending colon :. For example:

"Key": "A String Value."

Numbers values are always provided inside strings as well.

value

Values are anything inside strings, which is anything between two double quote "" marks and no ending colon :. For example:

"Key": "A String Value."

Numbers values are always provided inside strings as well.

strings

Strings are anything between two double quote "" marks and no ending colon :. For example:

"Key": "A String Value."

This is the staple of providing any value in MGD, even number values are inside strings.

string

Strings are anything between two double quote "" marks and no ending colon :. For example:

"Key": "A String Value."

This is the staple of providing any value in MGD, even number values are inside strings.

key

Keys are anything between two double quote "" marks followed by a colon :. They must always be inside an object, which is a pair of curly braces {}. For example:

{
    "Key":
}

You never will make your own custom key while modding MGD, only use existing ones. Stick to the blank templates and what the modding docs detail!

keys

Keys are anything between two double quote "" marks followed by a colon :. They must always be inside an object, which is a pair of curly braces {}. For example:

{
    "Key":
}

You never will make your own custom key while modding MGD, only use existing ones. Stick to the blank templates and what the modding docs detail!

object

Objects are two curly braces, containing strictly keys, which is anything between two double quote "" marks followed by a colon :. For example:

{
    "Key":
}

You never will make your own custom keys while modding MGD, only use existing ones. Stick to the blank templates and what the modding docs detail!

objects

Objects are two curly braces, containing strictly keys, which is anything between two double quote "" marks followed by a colon :. For example:

{
    "Key":
}

You never will make your own custom keys while modding MGD, only use existing ones. Stick to the blank templates and what the modding docs detail!