Glossary
- array
Arrays are when you can provide multiple string values to a key. They are surrounded by square brackets
[]
. For example:["Item One", "Item Two", "Item Three"]
The documentation for a key will mention and demonstrate whether it accepts using an array.
- arrays
Arrays are when you can provide multiple string values to a key. They are surrounded by square brackets
[]
. For example:["Item One", "Item Two", "Item Three"]
The documentation for a key will mention and demonstrate whether it accepts using an array.
- values
Values are anything inside strings, which is anything between two double quote
""
marks and no ending colon:
. For example:"Key": "A String Value."
Numbers values are always provided inside strings as well.
- value
Values are anything inside strings, which is anything between two double quote
""
marks and no ending colon:
. For example:"Key": "A String Value."
Numbers values are always provided inside strings as well.
- strings
Strings are anything between two double quote
""
marks and no ending colon:
. For example:"Key": "A String Value."
This is the staple of providing any value in MGD, even number values are inside strings.
- string
Strings are anything between two double quote
""
marks and no ending colon:
. For example:"Key": "A String Value."
This is the staple of providing any value in MGD, even number values are inside strings.
- key
Keys are anything between two double quote
""
marks followed by a colon:
. They must always be inside an object, which is a pair of curly braces{}
. For example:{ "Key": }
You never will make your own custom key while modding MGD, only use existing ones. Stick to the blank templates and what the modding docs detail!
- keys
Keys are anything between two double quote
""
marks followed by a colon:
. They must always be inside an object, which is a pair of curly braces{}
. For example:{ "Key": }
You never will make your own custom key while modding MGD, only use existing ones. Stick to the blank templates and what the modding docs detail!
- object
Objects are two curly braces, containing strictly keys, which is anything between two double quote
""
marks followed by a colon:
. For example:{ "Key": }
You never will make your own custom keys while modding MGD, only use existing ones. Stick to the blank templates and what the modding docs detail!
- objects
Objects are two curly braces, containing strictly keys, which is anything between two double quote
""
marks followed by a colon:
. For example:{ "Key": }
You never will make your own custom keys while modding MGD, only use existing ones. Stick to the blank templates and what the modding docs detail!